Unit 1: Number Patterns
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| Number Patterns, pages 6-16 |
Attribute Trains (learn about shape and color patterns by completing trains of blocks)
Interactive Hundred Square (make a 100 square, then identify patterns made by multiples of various numbers)
Number Cracker (identify the missing number in the series; involves some negative numbers)
Patterns (identified as "7th grade"; enrichment-level for grade 4)
Sequences (work out the next two terms, plus other terms, then figure out the rule for the sequence) |
| Unit 2: Whole Numbers |
| Rounding, pages 33-36 |
Rounding to the nearest 10 (matching or concentration games, or flash cards) |
| Comparing and Ordering Numbers, pp 37-39 |
One False Move (click on a random set of numbers in order: 2 levels of play and 3 levels of difficulty; note: harder levels involve decimal numbers) |
| Estimating Sums and Differences, pp 40-42 and pp 51-52 |
Base 10 Blocks - explore addition and subtraction patterns with virtual base 10 blocks |
| Adding; with 3- and 4-digit addends, pp 43-50 |
Tic Tac Toe Squares (choose the "Hard" level for mainly 3-digit addends; "Super Brain" for mostly 4-digit addends) |
| Unit 3: Geometry |
| Congruent Figures, pp 70-72 |
Congruent Triangles (build pairs of congruent triangles by assembling combinations of sides and angles)
Pantograph - this applet shows a virtual pantograph which makes an enlargement (similar figure) of whatever is sketched |
| Exploring Angles, pp 73-76 |
Angle Estimator (Decide which angle is the same as the one drawn by the computer.)
Banana Hunt - Drag the monkey to hunt for bananas by estimating angle sizes - the closer your estimate, the more bananas the monkey gets. |
| Quadrilaterals, pp 81-92 |
Two Geometer's Sketchpad activities about quadrilaterals (designed to be used one after another, and will introduce students to the programme as well) ( .gsp files - should be saved to your hard drive before using)
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| Using a Computer to Explore Pentominoes, pp 96-98 |
Pentominoes (solve pentomino puzzles)
Pentominoes (learn about Pentominoes; solve puzzles; gsp file)
Pentominoes - Alternate activity to the text activity, using Geometer's Sketchpad instead of Appleworks |
| Solids, pp 99-106 |
The Platonic Solids (view virtual solids and manipulate them; including viewing as nets) |
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| Unit 4: Multiplication and Division |
| Skip Counting, pp 120-122 |
Counting Even Numbers
Counting Odd Numbers by Twos
Counting by Fives
Counting by Tens |
| Multiplication & Division facts, entire chapter |
A+ Math On-line games - play "Math-O", "Hidden Picture", and "Concentration" to practice multiplication and division facts.
Base 10 Blocks - explore multiplication and division patterns with virtual base 10 blocks
Math Baseball - choose your facts and level, then "play ball"
Math Journey - Travel around the world by answering math problems (multiplication and division; various topics and levels).
Multiplication Mystery - practice facts to 9x9 and reveal the hidden picture
Multiplication Tables (using 1 through 12; matching or concentration games, or flash cards)
Multiplication Facts Review (using 1 through 10; matching or concentration games, or flash cards)
Spacey Math - Use this interactive site to practice multiplication and division facts. |
| Unit 5: Data Management |
| Reading Graphs, pp 170-176 |
Drawing and Interpreting Graphs - a nine-page tutorial for teachers and advanced students
Interpreting Graphs - a pdf file from Oxford Press; a vocabulary-building exercise (teacher reference) |
| Drawing Pictographs, pp
177-180 |
Animal Pictograph - a lesson plan for teachers: using KidPix
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| Making Bar Graphs, pp
187-189 |
About Spreadsheets - a Quattro Pro tutorial explaining some of the vocabulary of spreadsheets
Bar Graphs - Alternate Activity to the text activity, using Quattro Pro instead of Graphers
Create a Graph Classic - use this on-line graph maker to produce a graph in a couple of minute; the resulting graph can be saved as an image to be put into a document or other project |
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| Unit 6: Measurement |
| Units of Time, pp 200-212 |
Bang On Time - try to match the time expressed in words with the clock face
Clock Wise - Java applet to practice reading a clock
Elapsed Time - Java applet to practice elapsed time
How Many Times? - A problem based on digital clock displays
Learning About Time - learn how to tell the time and how to set a clock to a specific time
Stop the Clock - Drag the digital or written time to match the analog clock, with varying levels:
Take the Right Angle - How many times in twelve hours do the hands of a clock form a right angle? Use this interactive site to find out.
Tools for Teaching and Learning About Time - use the real time in this website to compare analog and digital clock times (teacher resource)
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| Making Change, pp 217-219 |
Change Maker - Figure out how many of each bill or coin that you expect to get back when you pay for something. |
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| Unit 7: Transformational Geometry |
| Whole chapter |
What is a tiling? Clear explanation with illustrated examples of various kinds of tilings.
What is a tessellation? Lengthy definition with examples; also, how tessellations are named (or numbered).
Practising Tessellations - a gsp file with built-in directions to learn the steps of creating tessellations with GSP
Virtual Manipulatives - explore tessellations, rotations, reflections, and translations - scroll down to the bottom of the page when it opens
What are Tessellations? - a well-illustrated tutorial about regular and semi-regular tessellations, in plain language |
| Transformations on a Computer, pp 255-257 |
Transformations - Alternate activity to the text activity, using Geometer's Sketchpad instead of Appleworks |
| Unit 8: Fractions and Decimals |
| Fractions of a Whole, Sets, and Ordering Fractions, pp 272 - 290 |
Flowering Fractions - make a whole given fractional flowers
Fraction Bars - Explore equivalent fractions, ordering fractions, adding fractions, and more
Pattern Blocks - explore fractions using virtual pattern blocks
Shade In - Learn about fractions of a whole, and equivalent fractions, by shading in the diagram and checking your work on line. |
| Unit 9: Length, Perimeter, and Area |
| Whole Chapter |
Decide the Distance - read a ruler in mm or cm
What's My Length - use a 15 cm ruler to do various things |
| Area of Rectangles |
Area Schmarea! A Geometer's Sketchpad activity to discover the formula for calculating the area of a rectangle ( .gsp file - save to your hard drive before using) |
| Unit 10: Patterns in Number and Geometry |
| Whole Chapter |
Attribute Train - identify the pattern, then fill in the rest of the train
Base 10 Blocks - explore multiplication and division patterns with virtual base 10 blocks
Creating Patterns on a Computer - Alternate activity to the text activity, using Geometer's Sketchpad instead of Appleworks
Java Kali - Kali is a program that lets you draw symmetrical patterns based on any of the 17 wallpaper groups, as well as several frieze and rosette groups - be sure to read the instructions before using
Pattern Blocks - explore polygons using virtual pattern blocks
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| Unit 11:Probability |
| Whole Chapter |
Coin Toss - Explore probability concepts by simulating repeated coin tosses
Racing Game - One Die - Work in pairs to experiment with the applet's parameters to "see" the effects of each variable on race results.
Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |
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