| Data Management and Graphing |
Bar Grapher |
In some ways a little more complex than Create-A-Graph (below); includes sample data or you can add your own. Bar widths are adjustable to enhance viewing; y-axis is adjustable to observe the effect of scale upon results. Directions for printing do not seem to be available; users interested to print from this application would apparently need to use a screen capture. |
The Census Game  |
Corresponding to Grade 8 Geography, Patterns in Human Geography, as well as Mathematics, Data Management Strand: This combination of "Trivial Pursuit" and "Jeopardy" comes from Statistics Canada in a PDF file format, ready to copy and use to have students learn concepts about censuses, populations, and census-taking details. |
Circle Grapher  |
This tool allows students to create a customized circle graph as well as display pre-set circle graphs. Directions for printing do not seem to be available; users interested to print from this application would apparently need to use a screen capture. |
| Corel Quattro Pro |
A series of help sheets that can be assembled in sequence to make a comprehensive elementary resource for Quattro Pro 10:
- About Spreadsheets
- Bar Graph Tutorial
- Circle (Pie) Graph Tutorial
- Line Graph Tutorial
- Histograms
- Quattro Pro Tipsheet (resizing columns, saving spreadsheets, printing, customizing graphs, exporting graphs as images)
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Create-A-Graph  |
Click here to make a graph in a hurry: the completed graph can be saved as a jpg or png image for insertion into a document, slide show, etc. (Click here for Create-A-Graph Classic, an even faster graphing tool!) |
Data Display Methods  |
An excellent resource to explain which type of graph to use for your data. |
Data Picking  |
Collect data in a frequency table, then match with the correct graph. (from BBC Education: Maths File) |
| Graphers |
The complete 155-page manual for this programme.
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Quizville  |
Practice various data-display and -interpretation concepts, e.g. averages, range, box-and-whisker plots using these interactive "Shockwave" activities. |
| Stats Can Resources - NEW |
A page of resources from Stats Can, including a link to its main and significant subsidiaries |
| Tinkerplots™ Resources |
Tinkerplots Dynamic Data Exploration software resources; includes documents correlating expectations from the Ontario Mathematics Curriculum (2005) with the application.
NEW CONTENT - Summer Olympics 2008 data set |
Train Race  |
Comparing mean, median, and range. (from BBC Education: Maths File) |
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| Probability |
Adjustable Spinner  |
Create a spinner and examine the experimental and theoretical outcomes for a specified number of spins. (from NCTM Illuminations) |
Coin Tossing  |
Explore probability concepts by simulating repeated coin tosses. (from the National Library of Virtual Manipulatives)
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Fire  |
Simulate the spread of a wildfire using a probability applet. (from NCTM Illuminations) |
Fish Tank  |
Work out the probability of catching a certain fish; 3 levels of difficulty. (from BBC Education: Maths File) |
Hamlet Happens  |
Verify that rare events happen by drawing letters from a box. (Letters are randomly drawn from the box until the letters in your word, in order, are drawn. This process is similar to a monkey randomly typing on a keyboard with only the letters TO BE OR NOT TO BE. Eventually, your word will be typed.) (from the National Library of Virtual Manipulatives)
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Maze Game  |
This program simulates the outcomes for a maze game where a ball is dropped in the top and you have to guess where it will come out at the bottom; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics. |
Picking a Card  |
This program simulates the outcomes for selecting a card from a standard deck of 52 playing cards. The program records the colour,suit and value of each card selected; default number of draw-replace draws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics. |
Selecting Marbles from a Bag  |
A bag has ten marbles: 4 white, 1 red, and 5 blue. What is the probability of drawing a red marble? What if you select, return the marble, and repeat for 1000 times? This simple java interactive from the Centre for Innovation in Mathematics does just that! |
Spinner |
A java applet with a spinner shose sector sizes and colors can be adjusted. (from the National Library of Virtual Manipulatives) |
Stick or Switch  |
Investigate probabilities of sticking with a decision, or switching. (from the National Library of Virtual Manipulatives)
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Throwing a Die  |
This program simulates the outcomes for when a die is thrown repeatedly; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics. |
Throwing Two Dice  |
This program simulates the outcomes for when two dice (a red and a blue) are thrown repeatedly; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics. |
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