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Curriculum Services - Elementary
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Data Management and Probability

 

Data Management and Graphing
Bar Grapher Link to external website In some ways a little more complex than Create-A-Graph (below); includes sample data or you can add your own.  Bar widths are adjustable to enhance viewing; y-axis is adjustable to observe the effect of scale upon results.  Directions for printing do not seem to be available; users interested to print from this application would apparently need to use a screen capture.
The Census Game Link to external website Corresponding to Grade 8 Geography, Patterns in Human Geography, as well as Mathematics, Data Management Strand: This combination of "Trivial Pursuit" and "Jeopardy" comes from Statistics Canada in a PDF file format, ready to copy and use to have students learn concepts about censuses, populations, and census-taking details.
Circle Grapher Link to external website This tool allows students to create a customized circle graph as well as display pre-set circle graphs.  Directions for printing do not seem to be available; users interested to print from this application would apparently need to use a screen capture.
Corel Quattro Pro

A series of help sheets that can be assembled in sequence to make a comprehensive elementary resource for Quattro Pro 10:

  1. About Spreadsheets
  2. Bar Graph Tutorial
  3. Circle (Pie) Graph Tutorial
  4. Line Graph Tutorial
  5. Histograms
  6. Quattro Pro Tipsheet (resizing columns, saving spreadsheets, printing, customizing graphs, exporting graphs as images)
Create-A-Graph Link to external website Click here to make a graph in a hurry: the completed graph can be saved as a jpg or png image for insertion into a document, slide show, etc.  (Click here for Create-A-Graph Classic, an even faster graphing tool!)
Data Display Methods Link to external website An excellent resource to explain which type of graph to use for your data.
Data Picking Link to external website Collect data in a frequency table, then match with the correct graph. (from BBC Education: Maths File)
Graphers

The complete 155-page manual for this programme.

Quizville Link to external website Practice various data-display and -interpretation concepts, e.g. averages, range, box-and-whisker plots using these interactive "Shockwave" activities.
Stats Can Resources - NEW A page of resources from Stats Can, including a link to its main and significant subsidiaries
Tinkerplots™ Resources

Tinkerplots Dynamic Data Exploration software resources; includes documents correlating expectations from the Ontario Mathematics Curriculum (2005) with the application.

NEW CONTENT - Summer Olympics 2008 data set

Train Race Link to external website Comparing mean, median, and range. (from BBC Education: Maths File)
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Probability
Adjustable Spinner Link to external website Create a spinner and examine the experimental and theoretical outcomes for a specified number of spins. (from NCTM Illuminations)
Coin Tossing Link to external website

Explore probability concepts by simulating repeated coin tosses. (from the National Library of Virtual Manipulatives)

Fire Link to external website Simulate the spread of a wildfire using a probability applet. (from NCTM Illuminations)
Fish Tank Link to external website Work out the probability of catching a certain fish; 3 levels of difficulty. (from BBC Education: Maths File)
Hamlet Happens Link to external website

Verify that rare events happen by drawing letters from a box.  (Letters are randomly drawn from the box until the letters in your word, in order, are drawn. This process is similar to a monkey randomly typing on a keyboard with only the letters TO BE OR NOT TO BE. Eventually, your word will be typed.) (from the National Library of Virtual Manipulatives)

Maze Game Link to external website This program simulates the outcomes for a maze game where a ball is dropped in the top and you have to guess where it will come out at the bottom; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics.
Picking a Card Link to external website This program simulates the outcomes for selecting a card from a standard deck of 52 playing cards. The program records the colour,suit and value of each card selected; default number of draw-replace draws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics.
Selecting Marbles from a Bag Link to external website A bag has ten marbles: 4 white, 1 red, and 5 blue.  What is the probability of drawing a red marble?  What if you select, return the marble, and repeat for 1000 times?  This simple java interactive from the Centre for Innovation in Mathematics does just that!
Spinner Link to external website A java applet with a spinner shose sector sizes and colors can be adjusted. (from the National Library of Virtual Manipulatives)
Stick or Switch Link to external website

Investigate probabilities of sticking with a decision, or switching. (from the National Library of Virtual Manipulatives)

Throwing a Die Link to external website This program simulates the outcomes for when a die is thrown repeatedly; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics.
Throwing Two Dice Link to external website This program simulates the outcomes for when two dice (a red and a blue) are thrown repeatedly; default number of throws is 1000. Another simple java interactive from the Centre for Innovation in Mathematics.
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© Hastings and Prince Edward District School Board, 2007. All rights reserved.
Last Modified: Monday, 03-Nov-2008 10:47:32 Eastern Standard Time
This document was printed from www.hpedsb.on.ca

Hastings and Prince Edward District School Board
156 Ann Street, Belleville, Ontario Canada K8N 3L3
Toll-free: +1 800 267-4350
Phone: +1 613 966-1170
Fax: +1 613 961-2003

© Hastings and Prince Edward District School Board
2007 All rights reserved